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2021年最新SCI期刊影响因子查询系统

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COMPUTER ANIMATION AND VIRTUAL WORLDS 期刊详细信息

基本信息
期刊名称 COMPUTER ANIMATION AND VIRTUAL WORLDS
COMPUTER ANIMATION AND VIRTUAL WORLDS
期刊ISSN 1546-4261
期刊官方网站 http://onlinelibrary.wiley.com/journal/10.1002/(ISSN)1546-427X
是否OA
出版商 John Wiley and Sons Ltd
出版周期 Bimonthly
始发年份 2004
年文章数 52
最新影响因子 1.01(2021)
中科院SCI期刊分区
大类学科 小类学科 Top 综述
工程技术4区 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程4区
CiteScore
CiteScore排名 CiteScore SJR SNIP
学科 排名 百分位 1.04 0.233 0.789
Computer Science
Computer Graphics and Computer-Aided Design
44 / 70 37%
Computer Science
Software
249 / 360 30%
补充信息
自引率 12.40%
H-index 39
SCI收录状况 Science Citation Index Science Citation Index Expanded
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网友分享审稿时间 数据统计中,敬请期待。
PubMed Central (PML) http://www.ncbi.nlm.nih.gov/nlmcatalog?term=1546-4261%5BISSN%5D
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期刊投稿网址 http://mc.manuscriptcentral.com/cavw
收稿范围
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
Computer Animation & Virtual Worlds is the first journal to address this global thematic of the Virtual Worlds. This thematic has been subdivided into 6 areas:
Computer animation
Embodied agents
Virtual Environments
Augmented Reality
Virtual Life
Visualization
Computer Animation & Virtual Worlds seeks papers in all fields of Virtual Worlds. Contributions are solicited describing original research results, applications, and experience in the following topics:
Computer Animation
2D animation
Keyframe animation
Inverse kinematics
Biomechanics models
Motion capture and motion retargeting
Physical-based animation
Facial and body animation
Path planning
Cloth and hair animation
LOD and impostors
Real-time rendering
Augmented Reality
Tracking
Mobile AR systems
Virtual Heritage
Embodied Agents
Perceptual models
Virtual Sensors
Interagent communication
Modelling of groups and crowds
Conversational agents
Goal driven behavior
Interaction with Virtual Humans
Intelligent virtual actors
Social behavior
Emotions and personality
Autonomous Virtual Human architectures
Simulation involving Virtual Humans
Autonomous Virtual Humans in games
Virtual Environments
Gesture and action recognition
Haptic interfaces
Audiospace
Simulators (flight, car drive etc…)
VR for emergency
VR for psychiatry
VR for rehabilitation
Virtual surgery
Virtual Life
Plant development and growing
L-systems
Artificial animals and animats
Population generation
Virtual cities
Persistent worlds
Visualization
Medical imaging and reconstruction
Molecular graphics
Fluid visualization
Visualization of physical phenomena
Volume rendering
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