2021年最新SCI期刊影响因子查询系统
Vehicular Communications 期刊详细信息
基本信息
期刊名称 | Vehicular Communications Vehicular Communications |
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期刊ISSN | 2214-2096 |
期刊官方网站 | http://link.springer.com/journal/10055 |
是否OA | 否 |
出版商 | Springer London |
出版周期 | |
始发年份 | 1995 |
年文章数 | 27 |
最新影响因子 | 8.373(2021) |
中科院SCI期刊分区
大类学科 | 小类学科 | Top | 综述 |
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工程技术4区 | COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用4区 | 否 | 否 |
COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程3区 | |||
IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY 成像科学与照相技术4区 |
CiteScore
CiteScore排名 | CiteScore | SJR | SNIP | ||
---|---|---|---|---|---|
学科 | 排名 | 百分位 | 3.87 | 0.480 | 1.994 |
Computer Science Computer Graphics and Computer-Aided Design |
10 / 70 | 86% |
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Computer Science Human-Computer Interaction |
18 / 89 | 80% |
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Computer Science Software |
69 / 360 | 80% |
补充信息
自引率 | 2.10% |
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H-index | 33 |
SCI收录状况 |
Science Citation Index Expanded |
官方审稿时间 | Submission to first decision 98 days |
网友分享审稿时间 | 数据统计中,敬请期待。 |
PubMed Central (PML) | http://www.ncbi.nlm.nih.gov/nlmcatalog?term=1359-4338%5BISSN%5D |
投稿指南
期刊投稿网址 | https://www.editorialmanager.com/vire/default.aspx |
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收稿范围 | The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR To complement original research articles, the journal also welcomes papers that provide state of the art reviews of specific aspects of VR/MR/AR. Such papers must be rigorous and represent a valuable resource for researcher and practitioners. The journal’s audience includes those undertaking research in academia and industry, and developers and users of applications. Since readers may therefore be unfamiliar with all aspects of a specific topic being discussed, emphasis will be placed on clear, well-written, and accessible articles which will appeal to a multidisciplinary audience. |
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